Description : The forest is burning. The grove squad is sent on a mission to defend against the fire invasion.
Prototype: Hack n' Slash
Dynamic Character Animation: Character spawns with a superhero landing and dynamic movement animations.
Enhanced UI: Dual camera views (front and top-down) with interactive elements and tooltips.
NPC and Enemy Interactions: Interactive NPCs and enemies, with cursor transformations and visual feedback.
Combat System: Engaging melee combat with realistic sound effects and health bar displays.
Advanced Navigation: Smooth navigation on varied terrains using NavMesh.
Loot System: Collect rewards from enemies and chests after combat.
Mechanics: Follower
Capsules: Capsules follow the player, but they can't get too close to the player or each other.
Enemy Aggro: Initially, the enemy is in roaming mode. When it gets within a certain distance, it switches to chasing mode.
Movement: Player movement is controlled using Unity's New Input System.
Mechanics: Import of Mixamo Character
Character Import from Mixamo: This feature allows importing a character from Mixamo into the scene.
Assign Looping Animation: The imported character will have a looping animation assigned to it, ensuring continuous movement or action.
Scene Placement with Mars Placeholder: The character is placed within a 3D scene, with a placeholder object representing Mars in the background or environment.
Teleportation Portal Positioning: The character is positioned on a teleportation portal, which could serve as an interaction point or gameplay mechanic.
Mechanic: Catch and Release IK
Catch Mechanic: The character uses inverse kinematics (IK) to catch the ball.
Look-at Mechanic: Once the ball is caught, the character follows it with their eyes using a body orientation animation.
Release Mechanic: After following the ball, the character releases it, using IK to return to a neutral position or another predefined animation.
Mechanic: Feature : Throw or Kick a Ball to a random position near the camera
Character Instantiation: This feature allows the instantiation of a character that will throw a ball toward the camera.
Random X-Axis Offset: The ball is thrown at a random offset along the X-axis, adding variety to the behavior.
Ball Type Variability: Depending on the ball type (soccer or basketball), the animation for throwing will change.
Customization: Everything in this feature is fully customizable, from the character instantiation to the animation and ball types.